Hello guys and welcome back to my blog. Today I want to talk about the updates I have done since the Playtest that I released last month.
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Firstly, Gloomy Forest was the least favourite from the Playtest due to being dark. I (hopefully) managed to brighten up the lightning on the stage by using another skybox's lightning and transferring it back to this stage.
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Secondly, Dry Desert Hills was the second to least favourite stage from the playtest due to the front rocks being covered over the stage therefore I managed to reduce the size of the rocks at the foreground so I hope now the players can now see the characters better.
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For the Sky Dungeon Zone stage, I improved the background a little by having the fire touches actually have a slightly moving fire by using the particle system.
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I know that Dawn Town was the best stage from the playtest but I just even beyond by including the skybox's lighting and hopefully it makes the stage even more polished than it was before. Also from the previous screenshot, I have improved the gameplay UIs and now that there are coloured boxes representing each of the players and improved on the looking of the damage percentage to have it look like the ones in Super Smash Bros. Also there are floating UIs above the players indicates where the players especially if the players end up using the same characters.
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I managed to improve the menu background by changing the background of the menu from the forest background to an early dusk skybox as I feel that selecting a stage would be confusing for some players. Also, I have managed to bright up the buttons rather than going dark so the players can actually see what they are about to select.
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I don't think I have shown the options section before so here is the options section. This section is really about the player's preferences before playing the matches in case they want to change the volume to sort out the resolution size.
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I don't think I have shown the section before but this is basically like an unofficial match where it's more like a training section as there are controls scheme at the top left showing how to use the play. This section is great for players that are playing the game for the first time.
Here are other things that I have fixed or improved:
Kyle is now officially working properly
When the players' has been attacked, the damage percentage will increase the range between 3 and 7
When the MP level is below 100, the MP level will slowly increase back over time.
The flicking Pause Menu Screen is fixed
Player 1 is not controlling the player and Player 2 is not controlling 2 bugs (specifically for Dawn Town) are fixed.
The characters' animation doesn't reposition when it's playing.
Avoid AIs doesn't get stuck on certain objects in certain stages anymore.
Higher damage for MPs including the increase of the knockback force (which I might explain more in detail)
That's the blog for today. Hope you enjoyed this blog and stay tuned for more blogs.
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