Hello guys and welcome back to my blog. Today I want to talk about the local multiplayer functionality. I don't think I ever talk about the local multiplayer for the blogs (or more details about the AI which I will be doing soon) but I feel like now is the time.
When adding the local multiplayer functionality through Unity, I converted from the Old Input System to the New Input System as it was an easier way to include the features. Also, when using the new input system, there was a cool way of binding the controls together for specific controllers which can be chosen from. Lastly, since the purpose of the project is supposed to be competitive, the max of players is up to 2 only. To make sure this happens, I have created a Player Manager Empty Object through Unity and included the input manager that was given from using the new input system.
Here are the results from the local multiplayer feature:
That's the blog for today. Hope you enjoyed this blog and stay tuned for more blogs.
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