Welcome back to my blog! Today I am excited to share the progress that I have made for this tech demo since the last. Please watch the video and I hope you guys like it.
From the video, here are some list of additional progress that I have made since the last blog:
I added hurt animations and plays when either the player or the enemy get hit.
I added death animations and plays when either the player or the enemy has no HP left.
I added victory animations and plays if either the player or the enemy are the last one standing.
I added an new UI and it activates if a critical hit has landed from either sides.
Most of the progress I have made are the animations. From the last blogs, the player and the enemy seems to be a bit lifeless for example when either the player or the enemy gets attack, they just stay in their idle animation so I have made hurt animations to make the battle a little more realistic.
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